A choose-your-own-adventure story that feels like a video game. Make sure to choose wisely.
/* Coded Stories */: Creative Code & Programming
Time Beyond The Line
An interactive piece hosted on a Java program, following a choose your own adventure story about being stuck in a time loop.
Confirmed-Rosemary is a culmination of all my literary triumphs. It includes crowd favorites like “God is a Girl” and girlhood poems like “Growing Pains”—old to new, each making history.
Do you want to write a poem without having to fully put in effort to make your piece? Use my Poem Generator! After completing a Mad Libs–like questionnaire, you will have the end result of a unique poem to share with your loved ones. Enjoy!
Virtual Ping Pong!
As a STEM-focused student, this project was my first-ever attempt to create a game!
We have used computer code as a form for poetry that also reinforces its content. By deploying functions and conditionals to drive narrative, we interrogate the value of art vs. other modes of expression.
In our modern world, where technology has transformed the way we do everything, stories are no longer only found in books. In the visual novel “Becoming,” the audience follows the story of a high school junior named Sonia Young. Sonia discovers a book that lets her revisit her past and gain the confidence to write her next chapter. This interactive story gives the user a little insight, and perhaps control, over the chaotic world of a teenage girl.